Config Files
File: config.lua Version: 1.0.0
Config = {}
Config.Locale = 'en' --pl/en
Config.GetJobCoords = vector3(364.4884, -2123.6099, 16.0930) --Get job coords?
Config.GetJobCoordsHeading = 299.7362 --Get job ped heading
Config.Ped = "a_m_y_salton_01" --Ped model
Config.TargetIcon = 'fa-solid fa-question' --Target icon
Config.HackTargetIcon = 'fas fa-laptop' --Hack Target icon
Config.DepositTargetIcon = 'fa-solid fa-money-bill-wave' --Deposit Target icon
Config.Jobs = {
"police", --Police jobs
--"sheriff"
}
Config.MinCops = 1 --Minimum number of players (with jobs specified in Config.Jobs) needed to start a tracker
Config.TrackerCars = { --Car model from level ...
{model = "adder", level = 0},
{model = "zentorno", level = 3},
{model = "nero", level = 2},
{model = "t20", level = 0}
-- add more
}
Config.CarLocations = { --Car spawn locations
{name = "Rockford", coords = vector4(-27.8642, -91.2804, 57.2542, 246.1610)},
{name = "Vespucci Canals", coords = vector4(-947.1667, -1096.8320, 2.1503, 211.9539)},
{name = "Vinewood Hills", coords = vector4(320.9197, 495.5680, 152.4749, 101.8865)}
-- add more
}
Config.DepositPoints = { --Car deposit points
{name = "La Mesa", coords = vector4(851.4252, -894.0446, 25.2615, 91.1245)},
{name = "Elysian Island", coords = vector4(-166.1817, -2707.0884, 6.0083, 95.3624)},
-- add more
}
Config.TimeForHack = 30 --IN SECOUNDS
Config.CooldownTime = 900 --COOLDOWN FOR PLAYER IN SECOUNDS
Config.ProgressBarTitle = 'Destroying GPS...' --Escape progressbar title
Config.EscapeTime = 300000 --IN MSEC 1 sec = 1000 msec (300000 = 5min)
Config.HeistItem = 'phone'
Config.BlipCar = 1200 --IN MSEC 1 sec = 1000 msec. This is the refresh blip time for the police during heist.
Config.DepositBlip = 'Tracker Deposit' --Tracker deposit blip
Config.LevelReward = 0.25 --How many levels will the player get if he completes the task
Config.RemoveLevelWhenFailed = 1 --How many levels will a player lose if they fail to complete the task
Config.MoneyReward = { --Money reward
item = 'money', --or your money item name (for example: black_money)
from = 1000, --min price of reward
to = 5000 --max price of reward
}
Config.ItemRewards = { --Items reward
{
item = 'weapon_pistol', --item name
chance = 30 --chance for it
},
{
item = 'water',
chance = 20
},
{
item = 'weapon_crowbar',
chance = 15
},
{
item = 'bread',
chance = 35
}
--The chance for all items must be 100%: 30+20+15+35 = 100%
}
Config.WithoutItemReward = 50 --Chance of no item reward (if you don't want the item reward, change it to 100)
Config.LevelMultipliers = { --Reward multipliers
{
level = 10, -- from 10 level
money = 1.15, -- money reward multiplier
itemchance = 1.10-- item chance multiplier
},
{
level = 20,
money = 1.30,
itemchance = 1.20
},
{
level = 30,
money = 1.50,
itemchance = 1.35
}
-- add more
}File: utils.lua Version: 1.0.0
Last updated

